<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Abbie Roberts Sound Designer & Composer]]></title><description><![CDATA[Abbie Roberts Sound Designer & Composer]]></description><link>https://www.abbierobertsmusic.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 16 Jun 2026 05:23:34 GMT</lastBuildDate><atom:link href="https://www.abbierobertsmusic.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[How to Plan Music for Your Game: A Guide for Indie Developers]]></title><description><![CDATA[It can feel overwhelming, but let's make it exciting instead (Image designed by myself, in Canva) You're excited to start implementing music into your game to help bring your world to life... but wait, what tracks do you actually need? Where, when? And how many? This is one of the most common initial challenges I help developers with. Although it is often an evolving answer (unless music is implemented towards the end of development) the question: “How many music tracks does my game need?”...]]></description><link>https://www.abbierobertsmusic.com/post/how-to-plan-music-for-your-game-a-guide-for-indie-developers</link><guid isPermaLink="false">6a06ffb40522cc09a9607af1</guid><pubDate>Fri, 15 May 2026 15:28:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/9c831f_cacbacbc2bb34fc7a06beb04209ecf45~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Abbie Roberts</dc:creator></item><item><title><![CDATA[A Sound Design Guide For Indie Devs]]></title><description><![CDATA[Sound design can seem straightforward to implement at first. Add a few sounds for UI and a couple of shimmers. A swoosh here, leaves crunching there. Suddenly your game feels more polished. But something feels… off. Irritating even? Is it that specific sound you used? The timing? Is it too repetitive? Something just isn't right and it's infuriating. If you are an indie developer going solo with no sound-dedicated team member, it’s likely you are wearing many, many hats. Including sound...]]></description><link>https://www.abbierobertsmusic.com/post/a-sound-design-guide-for-indie-devs</link><guid isPermaLink="false">69f0cdd27cb0726b2daabd20</guid><pubDate>Tue, 28 Apr 2026 16:16:36 GMT</pubDate><enclosure url="http://youtu.be/KcorIwJscFA?si=V_KzoNbem2dR5aZ_" length="0" type="video"/><dc:creator>Abbie Roberts</dc:creator></item></channel></rss>